The Finals Update 4.6.0 Patch Notes

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TLDR:

  • Weekly Updates: Trick or Treat, Holtow Skins

  • Season Update 4.6.0 Patch Notes

  • NEW Iseul-t Universe Ad

THE FINALS Weekly Updates

THE most slept on FPS game of 2024 is halfway through Season 4!!

Last weeks “Trick or Treat” Halloween collection event is here until the 15th (but ticket drops end on the 13th). Spin the wheel while you can! 🎃

With update 4.6 we have received new HEAT (pun intended) from HOLTOW including new sponsor skins for items like the flamethrower, pyro mines, and pyro grenades. 🔥

Check out the FULL patch notes below 👇

Season Update 4.6.0 Patch Notes

Balance Changes

  • Healing Beam

    • Decreased max target distance (12m to 10m)

    • Decreased max healing distance (15m to 13m)

    • Decreased  time before we disconnect a blocked healing beam (1s to 0.75s)

Dev Note: We felt the existing range of the Healing Beam was causing teams to benefit from healing in combat, without the associated risks of close proximity. We feel with this closer range we open up more opportunities to counter-play teams that are healing in combat, via various Gadgets. Wherever we can, we prefer to try and solve possible balance issues via counter-play, rather than straight-up nerfs, and we think this change should offer opportunities here, but as always we’ll monitor the impact of the change and adjust as needed.  

Embark Studios
  • Pike-556

    • Decreased damage (52 to 47)

    • Increased damage falloff multiplier at max range (75% to 85%), increasing the damage at longer ranges

Dev Note: We felt the Pike-556 still remained too strong in close-range encounters despite the previous damage adjustments. With these changes we make the weapon less effective at closer ranges while maintaining its effectiveness at longer ranges

Embark Studios
  • Pyro Grenade

    • Pyro Grenades will now deal damage to shields, such as the Dome Shield and Mesh Shield

  • Sword

    • Decreased lunge duration of the secondary attack (0.4 to 0.3) seconds, resulting in ~1m reduction in distance (7m to 6m)

    • Decreased the length of the secondary attack’s hit sweep by 55cm

Dev Note: These changes should decrease the effective range of the lunge attack by ~1.5m, hopefully making the Sword slightly less oppressive for players facing it. 

Embark Studios

Content & Bug Fixes

  • Animation

    • Updated player card pose for the ‘Tripwire Tango’ Emote

    • Fixed an issue where the Winch Claw animation would not play when firing the main weapon

    • Fixed an issue with the Throwing Knives where the player’s arms could end up in a locked state after using the secondary attack

    • Made adjustments to how the sprint animations are triggered for the .50 Akimbo pistols. Previously when continuously pressing the assigned sprint button, animations would retrigger making the experience feel a bit clumsy. This should now feel smoother

    • Fixed an issue where you could enter a faulty movement state when detaching from a broken ladder in the practice range

  • Audio

    • Fixed an issue that could cause the commentators to mention it was the first team wipe when the second team wipe of a match happened

    • Fixed an issue where the Treat Hunt introduction video had the wrong audio file and incorrect subtitles

    • Added more line variations when new vaults spawn, 1 minute left and 30 seconds left

    • Improved delivery on June’s respawn lines

  • Contracts

    • Players can no longer progress healing-based Contracts by restoring teammates’ health that was lost due to self-damage. Only healing damage caused by enemy players will count

    • Players can now only progress revive-based Contracts by reviving teammates that were eliminated by opposing players. Reviving players who eliminated themselves will not be counted

    • Fixed an issue where kills caused by throwables were not granting combat score

  • Game Modes

    • Fixed multiple issues with outline colors on contestants

    • Fixed an issue where the "being revived" prompt could get stuck on screen

    • Fixed an issue where thrown Cash Boxes didn't get deposited if you died before they hit the Cashout Station

    • Improved the movement behaviors of the flying saucers in the Alien Invasion gameshow event

Maps

  • Kyoto

    • Improved collision on stepping stone paths to smooth out traversal over the available water crossings

    • Reduced and consolidated the amount of exposed objectives in the Villa Compound garden to make combat more directional and less chaotic

    • Small tweaks to the interior layouts of the Guest House, Training Quarters, and Residential zones with the aim of improving readability and reducing complexity

  • Practice Range

    • Re-introduced the suspended barrel bags 

  • Seoul

    • Fixed an issue where several walkways in the Data Center were floating

    • Fixed an issue where some ladders on the billboards were floating

    • Fixed an issue where several railings in Seoul had more health than intended

  • General

    • Fixed an issue where cobwebs on some maps could block interactions 

  • Performance & Stability

    • Added Temporal Super-Resolution (TSR) as a new Resolution Scaling Method in the Video Settings

    • Fixed an issue where large-scale destruction could lead to late-joining/reconnecting players having desynced debris on the map

    • Fixed an issue that would cause severe performance degradation on Xbox Series S

  • UI 

    • Added an option to allow players to reset or turn off tutorial hints in the settings menu, resetting hints will return players to the main menu 

    • New look for the matchmaking widget

    • Fixed an issue where the end-of-round progression screen for Sponsors would appear faulty for players who have reached the maximum Sponsor rank

    • Fixed an issue where the ‘Blinded Opponent’ score message wouldn’t disappear until the enemy was eliminated

    • Fixed an issue where environmental kills could result in a large negative score on Contracts (this issue only affected the UI, not the actual Contract progress)

NEW ISEUL-T In-Universe Advertisement

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